
Case Study: VFX Production on ‘The Instigators’ with Mosaic 360 Imaging
How the VFX team saved time and reduced costs by capturing 6 miles of high-quality data at driving speeds—with no road closures, no permits, and just one operator.

How 360° cameras for entertainment and media are revolutionizing the VFX and gaming worlds with 'impossible worlds'

Traditional environment capture for VFX and game production is logistically demanding: location permits, road closures, multiple crew members, stationary scanning setups, and days of work to cover what a Mosaic camera system can capture in hours with a single driver.
Mosaic cameras mounted on a standard vehicle can cover miles of urban environment at driving speed, capturing the high-resolution, georeferenced 360° data that VFX supervisors and game developers need for photorealistic environment reconstruction – without disrupting the location, without a production crew, and without the associated costs. What once required a major field operation becomes a single efficient drive.

Environment data for VFX and gaming has value well beyond the immediate project. The high-resolution 360° imagery captured with Mosaic cameras produces reusable assets – plates for compositing, reference data for set extensions, spatial information for 3D reconstruction – that can be returned to at any stage of production and repurposed across future projects.
Because the data is captured with precise geospatial coordinates, it maintains its accuracy over time. Studios and developers can build a library of real-world environments that reduces the cost and time of future capture, turning each location scan into a long-term production asset rather than a single-use expense.

Entertainment production places extreme demands on image quality: environments need to hold up both at close range and at distance, in bright daylight and challenging lighting conditions, across vast urban streetscapes and complex architectural structures.
Mosaic camera systems deliver the ultra-high resolution, consistent imagery that meets these demands – whether capturing miles of city streets for a car chase sequence, scanning the facade of a cathedral for a period drama, or building the game world environment that players will explore in fine detail. The same system that handles a highway at speed can be walked around a building or driven through an urban district, adapting to whatever the production requires.

How the VFX team saved time and reduced costs by capturing 6 miles of high-quality data at driving speeds—with no road closures, no permits, and just one operator.

A comprehensive solution for the VFX, movie and gaming industries reduces time and costs in the pre-production phase.

Minimize additional costs and human resources while scanning large-scale infrastructure for detailed 3D reconstructions.
In order to stay competitive, VFX studios and gaming companies need to find better ways to create virtual worlds for filming and video games. Rather than building from scratch, see how using a 360° camera can do it better, faster, and cheaper.